

Traditions are fictional - invented out of nothing -yet the Traditions of your Gameworld create its heart and soul.
Consciously Creating your Gameworld Traditions allows you and your people to come alive in unexpectedly joyful ways.
New dimensions of life leap into the world in your favor.
Some consider this High Level Fun!
Gameworld Traditions
GAMEWORLDS
Every Gameworld is Invented.
Before there were human beings, there were no Gameworlds.
Not even God invented Gameworlds, because humans invented God.
As a Gameworld emerges, its Traditions come to life and evolve, Consciously or Unconsciously.
TRADITIONS
Every Gameworld Tradition is Invented out of nothing and is an Experiment.
Some Gameworlds have adopted the Tradition to 'Act As If' their existing Traditions are carved in stone and cannot be modified or eliminated.
That is a Tradition.
Some Gameworlds act offended if you Propose to try out a new Tradition, or to end an existing Tradition.
That is also a Tradition.
It can be a Tradition in your Gameworlds to regularly try New Traditions.
Traditions replace Rules.
DECLARING A TRADITION
Declaring is one of a human being's 3 Powers.
Declaring is either Conscious or Unconscious.
If your Declaration is not Conscious, then it is Unconscious and serves Unconscious Purposes.
How many of the Gameworld Traditions you now partake in serve Unconscious Purposes?
It does not have to remain like this.
You can reclaim your power of Conscious Declaring and institute new Traditions in your Gameworld.
No one can do it for you.
More interestingly, no one can stop you from doing it.
After all, it is your Gameworld.
Example Bridgehouse Traditions
The Traditions of Generosity at the 2024-2025 Cavitation Bridgehouse, by Anne-Chloé Destremau
cavitationbridgehouse.substack.com/p/the-traditions-of-generosity
When I asked Clinton about one legend he would remember about the Cavitation Bridgehouse, he answered, “I love that people were making orange juices for each other in the morning. They had to go pick the oranges, squeeze them and clean the whole mess afterwards. But, they did it gladly if that meant they could offer the golden juice to their friends.”
If I had to name a lasting impression of the Bridgehouse, it would be that of Generosity. So, it got me thinking, how did we create that together as a team without talking about it? What traditions, context and rules of engagement did we set up that enhanced our willingness to share and create more than what each of us personally needed?
TRADITION #1: ROTATING SPACEHOLDERS
During the first physical meeting of the Cavitation Bridgehouse, I - as the originator of the Bridgehouse - immediately relinquished the main spaceholding. It was crucial, for the Bridgehouse to thrive, that each member became one of the sources of creation of our temporary community. This established a tradition: to rotate Spaceholders.
The first rotating job is that of the Spaceholder of the Bridgehouse. That person is radically responsible for the clarity of the energetic space and purpose for the house. We rotate spaceholder every 24h.
Beyond making sure that we have cooks for lunch and a dish-washing team, the Spaceholder of the Bridgehouse shift their orientation towards being a Gameworld Builder. The practice is to attune their attention to quest-ions such as, how could our house work better? What is missing? What is too much that could be dropped? What other experiment could we try? Who is falling behind, hiding? Who can teach us what? Which identity are people using today? Which other identity could they use?
The challenge is to not only notice, but to bring their noticing to the table in a way that would create possibility and expansion for the team. Those skills are worth an entire other article. Being Spaceholder for a Bridgehouse is being at the mouth of an immense source of 5-body food pouring down endlessly.
Other rotating Spaceholder jobs are cooks and cleaners. We decided to have one common meal together each day. Spaceholders for the main meal would replace themselves each night, similar to our tradition during Expand The Box training and Possibility Lab. Usually, the team is of two people. After lunch, a dish-washing team volunteers to clean up dishes and leftovers. In a house of 12 people, that means each person would cook and clean once a week. Imagine how much time you are spending cooking and cleaning living on your own?
But the tradition of rotating spaceholding is more than just saving time or “knowing” who is responsible. Twice a week, cooks or cleaners are bestowed up the opportunity to bless their fellow experimenters with nutritious, eccentric and experimental food as the foundation for the hour spent together around the table. People went full out: we had hand pulled Asian noodles, unpronounceable Indonesian squash dish, homemade pizza, french crepes, roasted cauliflowers in tahini sauce, wild salads, … And, the conversations matched the generosity on our plates.
TRADITION #2: THE AMAZING SPACE
I am so glad that we figured out to meet everyday. The Amazing Space became our red thread, our gravitational center, the heartbeat of the Bridgehouse. It took us less than 5 minutes to find a time that would work for almost everyone, almost every day. Quite a miracle with 12 hardened spaceholders around the circle. The time was 5-7pm, before ‘dinner’ and evening calls.
The Amazing Space is set up as a Nothing space, where Everything can happen. We usually spend 10-15 minutes doing logistics for the day, before diving into the juicy stuff.
In one of the first Amazing Spaces, we made two maps of what we long to create in the Amazing Spaces.
During Amazing Spaces, we deepened the context and practiced Memetic Engineering and Memetic Speaking, we research about Apprentices in Archiarchy, holding space for and delivering Extraordinary Interviews, becoming Archiarchy Invention Centers spaceholders, meeting people each time as if it was the first, we took apart old decisions and gave each other wild experiments, we listened to each other’s discoveries and whipped them up to the next level of clarity, and we wrote - a lot! - together!
Among many other things, Amazing Space became a door opened for Clinton and myself to be generous with the value that we are. The rest of the day, we would often be butts on a chair, in front of our computers, shaping gameworlds or writing the next book. Clinton and I might not be the funnest people to be around when we are ‘working’, we are focused. But during the Amazing Space, we would play full out on the playground of hungry and joyful researchers. The generosity in our spaceholding reflected and ignited generosity of other members in their specialised domains. And vice versa.
As a culture, it is possible to bypass the disease of competition (‘I have to do as much as… to be accepted’) and comparison (‘I will never be as good as… so why bother?’). When you allow for generosity to be met in its full expression, people have the chance to play as big as they truly are. Generosity breeds generosity.
TRADITION #3: WE ALL WANT TO KNOW
One tradition that we started back in my first Bridgehouse: the Writing House in 2019 in Brazil, is ‘We Want To Know’. If you are leaving the house, we want to know that you are going, where and with whom, and even maybe why. Many people react to this tradition with emotional reactivity. First comes the fear that someone else again wants to control their every move; then the anger of wanting to be free, and not be accountable to anyone.
When we explain, “We are interested in you. You are part of our house. We want to know where you are so we can be with you even when you are not physically close. We want to be with your needs and adventures. And, we have to be afraid when we do not know what is going on with you.” That is when people usually broke down into tears, realizing that nobody had been interested in them like this before. Past interests were often mixed with hidden purposes of manipulation and domination. It is a shock to their system that someone can love them without wanting to own them.
This tradition extends to if you decide to spend a day in your room and not interact with anyone in the Bridgehouse. You pop your head in the living room in the morning and announce, “I will be hiding in my room all day. I am fine. I will see you all tomorrow.” At this point, we discovered that it is also useful to clearly announce to the cooks, “I will not join the house for lunch, people do not cook for me.”
Evidently, if you spend two consecutive days hiding away, or that you repeat the process with regularity, something else than ‘just needing a day away’ is going on. Potentially, a demon egostate is gripping your aliveness and eating your energy away when it seems you have ‘too much’ of it when surrounded with fellow geniuses.
The tradition is as you are about to walk out the door, you grab the attention of whoever is around, and shout, “I am going for a walk with this person. We will be back in 30 minutes.”
TRADITION #4: ADVENTURE DAY
There are no weekends in Archiarchy. Weekends are an invention of modern culture. What a concept! You slave away 5 consecutive days doing something that you do not want to do, wistfully hoping for the weekends to come as fast as possible when supposedly you would do what you really want to do. In reality, your Gremlin mostly takes over the weekends, blowing off the “steam”, the rage of being a slave by drinking, partying, or going for calming walks in the forest. In Archiarchy, you do what you want to do. If you are not doing what you want, you are abusing yourself. That behavior is the seed of abusing others and the natural world.
So what, you might think, people always work in Archiarchy? There is no break? These questions come up often. But, they are so full of constructs and assumptions that I would be trailing off my wish to share with you about the Traditions of Generosity if I unpackaged them.
One of those Traditions is Adventure Day. In the Cavitation Bridgehouse, Adventure Day happened every 7th day. Adventure Day is a day of exploration, outside of the house, into unknown places. One person is the spaceholder for the Adventure Day. They can bring anyone on their team. The challenge is to entertain geniuses. Not an easy task. If you try to mother them, you probably send your friends into a fury. If you hold on to a fixed plan, you cement people’s wildness into broken expectations and resentment. The opportunity is to create an environment similar to a treasure hunt. Geniuses love treasure, but most of all they love the hunt for treasures!
Our first Adventure Day led by Daway Chou-Ren and Devin Gleeson. They made us talk to art pieces, Snake Goddesses, Minotaur paintings and amphoras. The museum of Archeology and History of Iraklion, filled with dead things, came to life with the most extraordinary tales of Minoan life and Greek gods. It was so powerful that Susanne jacked into the channel of Talking To The Gods.
Meredith took us to the Samarian Gorge for her birthday, in search of an invisible tree in a mordorian landscape. We became Frodos and Sams (from Lord of the Rings) set onto a particularly impossible quest. There is a lot to learn about sourcing Celebratory Adventure and Adventurous Celebration.
TRADITIONS #5: TAKING CARE OF EACH OTHER
There are things that you know about taking care of yourself that others do not.
For example, we decide to use the dish-washing machine. A number of people know that the common tablets leave a coat of deathly soap on the dishes to make them shine. I do not. Someone else know that a mix of 2 teaspoons of baking soda and 1 teaspoon of citric acid easily replaces the tablets. So, that is what we use.
Another example, from the corner of my eye, I see that Marina is using an aluminum-based deodorant, known to cause breast cancer. I agree with her to throw it out immediately, and to use, for example, Nuud deodorant. Clinton spend an ungodly amount of time taking photos and listing uses for other Archan Nomading Tools at: https://nomading.mystrikingly.com/#nomading-tools. I recommend checking them out.
We quickly, and thankfully, not bloodily, discover that some members of the Bridgehouse would clean sharp knives and unknowingly bury them under a pile of plates and cups on the drying rack, or place them blade side up in the cutlery department of the rack! To take care of each other’s fingers, we agree to clean, dry and immediately put away any sharp object in the drawers.
The trick with the Tradition of ‘Taking Care of Each Other’ is not to fall in the trap of your own Box’s Nits. Nits are your neurotic ideas about how things should be: all the dishes have to be put away immediately, there should be no leftovers, the rubbish is full when it is half-full or the rubbish is not full until we can no longer squeeze one more ounce of trash, … etc. Everybody has a Box, and everybody has thousands of nits. Nits are not about taking care of each other, they are about taking care of your box.
The other trap is to not say the things that you notice, and let other people suffer for no good reason but your Gremlin’s wish for revenge.
The purpose of this Tradition is clear: let’s learn to Take Care of Each Other.
An additional example is cleaning the house. Without discussing it, people simply started doing spot cleaning: sweeping the kitchen or the stairs, wiping the sink in the common bathroom, emptying the ashes from the fire pit, exceptionally vacuuming the living room, wiping the shared tables before an Amazing Space, folding the blankets before going to bed,... For 6 weeks, we did not spend one moment more than needed to maintain the necessary level of Drala for us to do our transformational work.
TRADITION #6: MONEY IS SIMPLE
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We all have different ways to spend money, depending on our constructs, thoughtware, relationship with abundance and generosity. Money was not a central question in the Bridgehouse, but it still showed up in some negotiation.
The Tradition is to make money simple: we split costs of house, food and car rental equally among ourselves.
When one shops, they shop for everyone.
When we go to the restaurant, one person pays. We split the bill equally later in our Splitwise App.
What if someone breaks something, who pays for it? We choose that the person who breaks it pays for it. The purpose is to train ourselves to pay attention to our attention. That’s when people revealed that they had been thinking out loud ‘I will drop this cup’ or ‘I will cut my finger’ or ‘I will get hit by this car’. Those are powerful incantations made by powerful beings. Those things tend to come up from unknown dark forces. The practice is to explode them in your mind and replace the image with you placing the cup unharmed in the cupboard, cutting the carrots without cutting your finger for the soup, or crossing the road and getting home safely.
What if someone says, I don’t eat all the fancy expensive stuff you are buying, so I do not want to pay for it? In this case, for this person, we negotiated: “Please tell us how much you want to spend on food per week, and if our shared cost is more we will divide it among the rest of us.” After this conversation, the subject never came up again, and the person split the cost with the rest of us.
What if someone says, I am leaving 10 days earlier and I do not want to pay for the last week of the rental car, would you be willing to pay 2.85€ more each to cover my part? The answer in this case was: “You are not delivering enough worktalk. If you have time to worry and figure out the 2.85€ per person, you have time, energy and brain space to write articles, websites and empower other people. I do not mind paying the 2.85€, but I do mind that you are using your precious energy on these details.”
TRADITION #7: ABUNDANT CELEBRATION
It turns out that during our stay in the Bridgehouse, we are gifted with two birthdays, one Archmas, and one passage to the New Year. These are perfect reasons to celebrate each other. But our celebrations do not need reasons. Living together for such a short amount of time is cause enough for ongoing celebrations.
Sophia Wegele started the tradition to celebrate Vera Franco when she missed our Monday Amazing Space to hold space for a particularly challenging Gremlin Transformation Chapter 0... alone... with 7 men. Vera eventually comes down the stairs, and Sophia stands there boldly and proudly wiggling her fingers at Vera until we can all hug Vera.
We celebrated written articles, new clients, successful Introduction to Good Girl Buster Training, intensely held Possibility Coaching sessions, as well as simple public gestures of affection between couples who might have been shy in the beginning.
We rejoiced in each other's company by baking evening-snack Toll House cookies for the whole house more than once a week.
The way it looks to me is Archan Celebration is not a pause in our lives to pat ourselves on the back of what we have accomplished. Celebration is an integral part of being with each other and loving each other. Celebration is offered by holding space for a coming together. A movie night is a celebration as we push the low table to the side, bring the mats, cushions and blankets to sprawl on. We celebrate that we want to be that close physically, emotionally and archetypally touching each other.
We made the most of it!
An intense investigation into Gameworld Traditions during a Possibilitator Meeting
Consciously Choosing Traditions
Do any of these people scare you... for no apparent reason?
You could consciously choose to Propose a new Gameworld Tradition that provides new opportunities for both you and them to Evolve.
These people create and participate in Gameworld Traditions, but are they creating their Gameworld Traditions consciously?
Probably not...
This does not have to stop you!
Taking Radical Responsibility for creating or replacing the Traditions of the Gameworlds you play in can make a huge difference in the quality of your life, and perhaps the life of many others as well.
As Buckminster Fuller inferred:
"You don't change things by fighting the existing gameworlds. You change things by building and inhabiting new regenerative culture gameworlds that make the existing gameworlds irrelevant."
Samantha creates Gameworld Traditions...
Mehrbad creates Gameworld Traditions...
Dorothy creates Gameworld Traditions...
Alfred creates Gameworld Traditions...
Simi creates Gameworld Traditions...
Thomas creates Gameworld Traditions...
Gameworld Tradition Experiments
NOTE: These Gameworld Tradition Experiments are listed in alphabetical order for easy reference. This means that some are added later and their Matrix Codes are out of order.
ACT AS IF
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ARCHETYPAL LINEAGES
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How do your Gameworld's four Archetypal Lineages meet?
What responsibilities do they take?
How are they trained and empowered?
AUTHORITY
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Who has Authority in your Gameworld? Who does not?
Where does the Authority come from? From within your Gameworld or from other Gameworlds? Who decides?
Authority for what?
- To sign agreements for the Gameworld?
- To own Gameworld property?
- To make binding decisions or commitments for the Gameworld?
- To Take A Stand for the Gameworld?
BEING A TEAM
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CELEBRATE NEUROSIS
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CELEBRATIONS
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What are your Gameworld's Traditions for Celebrating?
Whose Celebrations do you use?
What is being Celebrated?
What is the Purpose of the Celebration?
Could your Purpose be Celebrated more profoundly and authentically?
What is involved in your Celebration? For example:
- Festivals
- Music
- Dance
- Rituals
- Contests
- Clothing
- Foods
- Decorations
CODEX
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Who is the Guardian of your Gameworld Codex?
Do you use an Infinity Ring in your Gameworld structure?
Who keeps your Codex updated? How?
Where is your Gameworld Codex located?
Who can see it? How?
Who can make proposals to change your Gameworld Codex?
How are change proposals made?
How is your Gameworld Codex and your Gameworld kept in alignment?
COFUNDING
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The Gameworld Team designates certain opportunities as worthy of Cofunding.
For example, your Gameworld could Value Authentic Adulthood Initiatory Processes.
If that were so, and you had the Tradition of Cofunding, then members of your Gameworld might pool their funds to pay for transportation, food, shelter, supplies, and tuition for another member to participate in their next Initiation.
CONSCIOUS FEELINGS
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Does your Gameworld promote Catharsis or Cathexis of emotional energy?
Who are the Spaceholders for this?
CONTEXT DEEPENING MEETINGS
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Have regular Context Deepening meetings with the whole Gameworld.
One result of this Tradition is that your Gameworld becomes Anti-Fanatical.
There are two things in life: Bullshit, and Nothing.
The Nothing is sacred, rather than the Bullshit.
Anything can be taken apart, dismantling an Experiment.
Design for
Discovering a new Distinction can subvert any pre-existing Tradition.
Your Gameworld is built out of Consciously Chosen Traditions, as High Drama Theater, as High Level Fun, as Playing Full Out.
CURRENT REALITY
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To what degree does your Gameworld face into the horrors of current reality on planet Earth?
What are your Traditions around letting conspiracy theories run amuck, vs. considering practical procedures for handling eventualities?
DECIDING
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Which of the 13 Traditional Decision Making Technologies do you use in your Gameworld?
How clearly is the power of Deciding applied?
EHPs (Emotional Healing Processes)
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A Gameworld can have many Spaces active in parallel.
What this means is that while some are in an Intimacy Café Space, others can be in an Invention Space, or a Book Writing Space, or an Emotional Healing Process Space all at the same time.
This works because each Space has its own designated Spaceholder.
ELIMINATE A TRADITION
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Make it a Tradition to Eliminate A Tradition, even if there is No Reason to eliminate the Tradition.
Removing a Tradition may unexpectedly open up new Space with new Possibilities and new territories to explore that no one Noticed were being Energetically Blocked by the current Tradition.
If it turns out that your Gameworld flew better with the Tradition you just Eliminated, anyone can make the Proposal to bring back the old Tradition.
FEEDBACK AND COACHING
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Ask for Feedback and Coaching.
GREMLIN CONTAMINATED ADULT EGO STATES
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How does your Gameworld relate with members or guests with Gremlin / Parent / Child / Demon Contaminated Adult Ego States?
Do you require Gremlin Training? Or not?
Do you require Decontamination? Or not?
If so, how does it go?
If not, how does it go?
HEALTH INSURANCE AND TAXES
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How does your Gameworld pay to Caesar what is Caesar's due?
How much?
Who decides?
IMMEDIATISM
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Your Gameworld could adopt the Tradition of Immediatism.
Suddenly Play and Celebration take on new dimensions in the life of your Gameworld.
INITIATIONS
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How to authentic Adulthood Initiatory Processes fit into your Gameworld.
Where are they located energetically.
Which Initiations are considered necessary for Adulthood to be entered.
How is your Gameworld situated with regards to transforming childhood wounds into Adulthood strengths?
What Initiations does your Gameworld offer to members of other Gameworlds?
Which Initiations does your Gameworld use in the global Valex as Value Exchange?
MEMETIC CONSTRUCTS
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Which Memetic Constructs does your Gameworld use without question?
Which are questioned at each and every use?
For example:
- Are Beliefs respected?
- Is marriage and monogamy enforced?
- Is any sort of relationship valued?
- Is it regarded as possible for a human being to own a piece of the Earth?
- Are corporations granted personhood?
- Are corporations given the death penalty if they murder or exterminate life?
- Does money have value?
- Are franchises and brand names allowed?
- Can creations be 'copyrighted'?
- It is thought that a person can be an 'absentee owner' of more than one household or property?
- Are lawyers granted authority to mediate conflicts?
- Are inventions and discoveries part of the Creative Commons?
- Is the long-term effect of disposables, plastics, toxic chemicals, manufacturing and transportation processes ignored?
- His healing relegated to Medical Doctors certified from the AMA?
Who takes Radical Responsibility for your Gameworld's Memetics?
Who provides Memetic Surgeries and Memetic Engineering in your Gameworld?
NANONATION
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It is a Tradition in your Gameworld that your Gameworld is a Nanonation.
This means that your Gameworld is not, and none of you are, subject to the Rule Of Law of modern civilization (...except as it might break Rule 3).
How can this be possible?
It is possible with the following Clarity:
The Rule Of Law of modern culture is exterminating life on planet Earth at the fastest possible rate. Anyone who follows that Rule Of Law is criminally insane. Anyone who enforces that Rule Of Law has already forfeited their life.
Any questions about that? Study what is actually going on.
Then, stand in power and Authority of your Gaian Gameworld Context.
And learn to have Culture To Culture Conversations. Keep Practicing until having Culture To Culture Conversations is the only kind of conversation you are willing to have.
Then you
NEGOTIATION
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Negotiation is what happens after a Proposal is made.
What is the Proposal?
After the Proposal is Clarified, the Proposal can be accepted, or counter Proposals are made through, "Yes, and..."
The intention is to change:
- the Conclusion: "We can have either this, or that..."
- into the Question: "Who do we need to become to have this, AND that?"
Figuring this out is done through Inventing and Navigating Negotiations.
PAY IT FORWARD
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Moving money into someone else's bank account for no reason establishes an imbalance that the Universe repays in kind. The intentionally made imbalance keeps resources flowing through your Gameworld.
Think of the opposite life strategy: stinginess, scarcity, tightness.
Does this place you more into the flow, or take you out of the flow?
What goes around, comes around. It is a law of the Universe.
By doing this Experiment of moving forward
POSSIBILITATORS
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The Tradition is: We are not people. We are Possibilitators. Each one of us.
Being a 'Person' gives you access to Standard Human Intelligence Thoughtware (S.H.I.T.).
Being a 'Possibilitator' gives you access to:
- Your Center.
- Your Grounding Cord.
- Your Bubble Of Space.
- Your Pearl.
- Your 13 Tools.
- Your Authority.
- Radical Responsibility.
- Possibility.
- Upgraded Thoughtware.
- Teams.
- Group Intelligence.
- Bright Principles.
- Your Archetypal Lineage.
- Your Conscious Feelings.
- Your Conscious Gremlin.
- Invention.
- Adventure.
- Transformation.
- Possibilitator Skills.
- etc.
PRACTICE
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What are the Traditional Practices of your Gameworld?
- Taking your shoes off indoors?
- Eating one meal per day together?
- Sharing costs equally?
- Sharing income equally?
- A bi-weekly shared cleanup period?
- Abandoning modern culture or 'religious' celebrations?
- Are your Practices enforced or optional?
- Bringing guests?
- Watching television?
- Using phones at meal time?
- Dogs or other pets?
- Children spaces?
- Sexual interactions and noises?
- Musical instruments?
- Composting biological wastes to improve local soil?
Are resources allotted for construction and maintenance of Practice spaces?
"PROMPT!"
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It could be in your Gameworld that you adopt the Tradition called, 'Prompt!'
The way this works is that anyone, at any time, can say the word, "Prompt!" to whoever is in the near vicinity.
NOTE: You can only say "Prompt!" for yourself, not for anyone else.
When someone says, "Prompt!", then anyone else can offer them a Possibility for what to say or do immediately next.
The person who said, "Prompt!" can accept or refuse anyone's Proposal, but they alone decide, and they alone take the immediate new action.
The Tradition of 'Prompt!' is NOT the beginning of a discussion!
PROPOSALS
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Complaining, blaming, resenting, projecting, etc. are replaced by making Proposals.
Whenever the urge to complain arises, reformulate your rage, your fear, your sadness, your Mixed Emotions into a Proposal that would change the Gameworld Traditions into something you brag about or celebrate rather than complain about.
The sentence to say is, "I have a Proposal..."
This is a particular derivation of the Tradition: 'Say What You Want'.
This is also an application of the Tradition of Radical Responsibility.
The Gameworld is aware that there are Proposals, and there are Transformational Proposals, and that sometimes you cannot discern which is which until after they are implemented... so prepare for Transformation at any time.
RADICAL RESPONSIBILITY
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A Gameworld and its Traditions is consciously or unconsciously Contexted somewhere along a spectrum of Responsibility that ranges from No Responsibility, through Child Level Responsibility, Adult Responsibility, High Level Responsibility, and Radical Responsibility.
Each level of responsibility determines the interactions of people within the Gameworld, and also between your Gameworld and participants in other Gameworlds.
The Context of your Gameworld also establishes the manner in which the Earth Coincidence Control Office (E.C.C.O.) can put your Gameworld to work.
What level of responsibility is your Gameworld Contexted in?
- No responsibility.
- Child Level responsibility.
- Adult responsibility.
- High Level responsibility.
- Radical Responsibility.
What is the evidence to support your claim? Real and precise examples, please. Responsibility is not theoretical. This is a Responsible Universe. Consequences occur from every action and non-action. What are the consequences your Gameworld is creating?REASONS, EXCUSES, STORIES
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Are really good Reasons, Excuses, and Bullshit Stories (there are Stories that are not Bullshit...?) given any validity in your Gameworld?
Where? How? Why or why not?
ROTATE SPACEHOLDERS
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Every Space is held by a Conscious Spaceholder.
If a Space is not Held Consciously by a Spaceholder serving Bright Principles, it is Unconsciously Held by a Child, Parent, Gremlin, or Demon serving Shadow Principles.
Yes, when you are Radically Responsible, every Space is your Space.
And... the first thing to Notice in a Space is: Who is the Spaceholder.
Yes, you can simultaneously Hold a Space if you have the same Purpose, even if you are not the designated Spaceholder, but not in your Gameworld.
In your Gameworld, you provide Distinctions with Feedback and Coaching, you make Proposals (including the Proposal that you take over Spaceholding...), but there is ongoingly a designated Spaceholder.
When shifting the Spaceholding from one Spaceholder to another Spaceholder you use the Tradition of making the transition of Spaceholding formal, such as by looking in the eyes and shaking hands, while the new Spaceholder says, "I am now the Spaceholder."
In this way your Gameworld has a true Circle and not a hidden Hierarchy, because the Spaceholder job can be Rotated from Possibilitator to Possibilitator.
SAY WHAT YOU WANT
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SCHOOL
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Until you have escaped from the 8 Prisons, you are still in school, and you are still likely in the patriarchy.
What does your Gameworld do about escaping the 8 Prisons?
SELF OBSERVATION
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Yes, other people can Observe you and give you ongoing Feedback and Coaching, or ongoingly make Proposals for new Choices to you, and... your Gameworld can be a Matrix Building Team.
SEXUAL ABUSE
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What are your Gameworld's Traditions for identifying, transforming, healing, and avoiding Sexual Abuse?
SEXUAL ENERGY EXCHANGE
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What is the Tradition and Distinctions for managing Sexual Energy Exchange?
What if Sexual Energy Exchange is part of a Survival Strategy, such as with White Widow?
STUDY GROUP
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TECHNOPENURIAPHOBIA
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How far up the Ladder Of Technology does your Gameworld live?
Are members encouraged to make and use daily household items? Clothing? Shoes? Hats?
THE PURPLE CARD
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Do you use The Purple Card to distinguish emotional Reactivity at your meetings?
THOUGHTWARE
Matrix Code GAMETRAD.00
Which brands of Thoughtware are Traditional in your Gameworld?
How do you manage Thoughtware from guests, visitors, relatives, members that is different from the Traditional Thoughtware of your Gameworld?
Who facilitates Thoughtware Upgrade Processes? How is Thoughtware Upgrade managed?
THREE RULES
Matrix Code GAMETRAD.00
Is it a Tradition in your Gameworld that there are no Rules?
Well, actually there are 3 Rules:
- Don't hurt yourself.
- Don't hurt anyone else.
- Don't get arrested.
Feelings and Emotions are painful, yes, but they only 'hurt' you or someone else if you try to keep them in.
The tradition is to communicate Conscious Feelings so you do not keep them in.
The Tradition is that people can collaboratively listen to each other's Feelings and Emotions when they are expressed responsibly.
The Codex is not Rules. It is more like... guidelines...
TORUS TECHNOLOGY
Matrix Code GAMETRAD.00
VALUES
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YES, AND...
Matrix Code GAMETRAD.00
- NOTE: This website is a Bubble in the Bubble Map of the free-to-play massively-multiplayer online-and-offline thoughtware-upgrade matrix-building personal-transformation real-life adventure-game called StartOver.xyz. It is a doorway to experiments that upgrade your thoughtware so you can relocate your point of origin and create more possibility. Your knowledge is what you think about. Your thoughtware is what you use to think with. When you change your thoughtware, you go through a liquid state as your mind reorganizes itself. Liquid states can bring up transformational feelings and emotions. By upgrading your thoughtware you build matrix to hold more consciousness and leave behind a low drama life of reactivity. No one can upgrade your thoughtware for you. More interestingly, no one can stop you from upgrading your thoughtware. Our theory is that when we collectively build 1,000,000 new Matrix Points we will change the morphogenetic field of the human race for the better. Please choose responsibly to read this website. Reading this whole website is worth 1 Matrix Point. Doing any of the experiments earns you additional Matrix Points. Please use Matrix Code GAMETRAD.00 to log your Matrix Point for reading this website on StartOver.xyz. Thank you for playing full out!